
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3. 436 Minutes of Lecture. Topics Covered: Sculpting Brushes Masks ZSpheres SubTools Polygroups PolyPainting ZAppLink Transpose MatCap Materials Rendering Lighting Displacement Maps Normal Maps Topology Turntables Chapters: 01: Get Sculpting in 5 Minutes 02: Sculpting Fundamentals 03: Review 04: Sculpting Details 05: Review 06: Masks 07: Documents verse Tools 08: Sculpting Workflow with Clay Brush 09: Understanding Brushes 10: Polygroups and SubTools 11: Polygroups 12: Subtools 13: Transpose 14: ZSpheres 15: ZSphere Quadraped 16: ZSphere Hands 17: Posing Your Model 18: Transpose Master 19: MatCap Materials 20: Material Basics 21: Managing Materials 22: Lighting 23: Rendering 24: PolyPainting Essentials 25: PolyPainting Multiple Objects 26: PolyPainting with Cavity 27: ZAppLink Part 1 28: ZAppLink Part 2 29: Exporting PolyPainting 30: Using ZMapper Primer 31: Displacement Maps Primer 32: Turntables 33: Topology Primer Instructor Bio: Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks,
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